
I am certain that in this day and age everyone, that is those of us who have access to 21st century technology, has experienced the "uncanny valley". With the proliferation of cgi (computer generated imagery) in Hollywood, the ever advancing gaming industry, and the development of digital art

How then can we ever hope to achieve absolute realism in our video gaming experiences short of tuning them into live action games? I think that the Mark Neveldine and Brian Taylor have the answer in their 2009 could-have-been-good-if-they-didn't-waste-such-good-ideas-on-mass-produced-garbage movie Gamer. Why bother advancing digital representations when real life stand-ins are available? “Society,” one of the two majorly popular games in the Gamer world, is a clear tribute to the Sims or Second Life type games that are so popular in real life. This new take, however, makes the game infinitely more real without hazarding a leap over the uncanny valley, it uses real people. “Slayer” the other epic game in Gamer does the same thing with the even more popular first/third person shooter games like Call of Duty and Halo. While there are obviously huge moral and ethical dilemmas with this type of development, I am interested by this approach to, and attempt at, overcoming the uncanny valley.
The approach, replacing avatars with real people, seems extreme. I know that the gaming industry is hugely lucrative, but people controlling other people purely for their own leisurely enjoyment is crazy. That there are people who are willing to be controlled in this context I am certain, and that there are people willing to pay a good price to play/control them I am also certain, but that this would be considered on a massive scale and become socially acceptable I highly doubt.
As for this attempt at crossing the uncanny valley in gaming, I am fully on board with and strongly encourage any venture that is going to enhance my gaming experience, within reason of course. Even though this approach is ridiculous at best, it shows some creative thinking when it comes to the problem of the uncanny valley. It is this type of unusual consideration that has lead, and will continue to lead, to viable solutions to seemingly unsolvable problems.
Just as an end note; I wonder what it would look like to see one of these real life game pieces lagged out, suffering a lag in its (his/her?) connection to the user. Would they be frozen on the spot twitching ceaselessly? Or would they mysteriously jumping from one spot to another as avatars often do when there is a connection problem?

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